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Captain Fastbastard Mayhem

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Everything posted by Captain Fastbastard Mayhem

  1. Yeah. Now imagine that for 56 days solid. No wonder he was a good model for Popeye afterwards!
  2. yeah. But he took it a level up... in those 9 days he would have done 48,986m. 5,442m in a day. do-able, but only if you're a mad-arse nutter.
  3. 6 times per day... Sjoe. If your skills haven't been honed by the time you finish that, you have no business riding anything
  4. I'm SURE you pay per day / month / whatever, so it wouldn't have been a problem... Not as much as if he paid per lift!
  5. I'd be dead from arm pump in 10 days flat...
  6. So as (some of) you know, I'm involved in the trail building side of Tokai MTB, and we;re revitalizing the trails that got canned as a result of logging. We've "finished" one of the trails already, and another is being opened up again as I speak, but there are 2 or 3 (and even more) trails that are either brand spanking new, or require a radical re-route and redesign in order to get them to work in the conditions that we have. Those conditions are: Baking summer heat No summer rain (except the odd occasion) Radical wind Sandstone based soil on the lower reaches, populated with Fynbos Hectic winter rain (area is the wettest in the western cape, believe it or not) The design must be sustainable, erosion friendly and progressive (enough fun for everyone) The DH lines are semi-sorted, but for the purpose of this post, they're not included. They don't need a radical rework yet, and they WILL get attention when these are finished. It is integral to the survival of Tokai that these trails are opened soon. Oh - another thing - we can't use wooden structures just yet, as they're planning a quick burn to kick-start the fynbos growth in April / May next year. So my question / request of you guys who ride "park" and all those who are Faster Than Me is such - what do YOU like to ride? Bear in mind that even though the trail will be progressive - it still needs to be "safe" for people of all skill levels to ride (rollable drops / jumps / tables etc) and will be an intermediate to advanced "All Mountain" trail. It can't go thrashing down the mountain in a straight line, as that would be an enviro disaster. We're also dealing with parks here, so any mention of a stabilising substance (concrete, for example) will be met with heretic stares and burning at the stake. Rock, clay and such are all that we get to work with. Digger access is also a strictly controlled item. As in we can't really get approval for it as much as we want, so it's pretty much blood, sweat, spades, hoes and me (the rock whisperer) that we have to rely on to get the job done. I WELCOME your comments - we're looking at making this a great destination for MTB. Along the lines of what it was BEFORE the logging, but even better. There will also be a skills park at the bottom of the swatch of land, including a pump track with different lines (much like Dirtopia had back when) a full on drop & jump area (like Helderberg is getting) Please - let me have your suggestions!
  7. Probably down to the 68.5 degree head angle and shortish chainstays. Good looking bike!
  8. Stodels. They're normally the same size as an irrigation connector
  9. bush-monkey mechanic crank arm removal tactic - rubber mallet and wooden block.
  10. thought it was the main road prozzies doing their nightly marketing drive...
  11. Yeah. Assuming compression control has been sorted...
  12. Essentially, rebound sets the speed at which the fork returns to the nromal setting. The faster teh rebound, the more forceful it returns, and the "harsher" it feels. But then the fork is back up at the sag-setting (position at which it is when the sag is set) and ready for the next hit. It really is personal. The slower the rebound, the "plusher" it feels. Trade-off - if you've set it too fast, you could get a "pogo-stick" type feel, as it's bouncing back up very fast. Too slow - your fork will carry on diving into its travel and you WILL lose suspension after a while (after extended rock hits / technical sections) because the fork won't get back up to operating level by the time the next obstacle comes. Generally - faster rebound is better. Generally. If you're riding in areas where you have big hits, spaced far apart, then slow rebound would be better as you don't want the fork to pogo back up when you've just landed (resulting in an OTB moment) - think red bull rampage - BIG hits, but spaced pretty far apart - slower rebound. In areas with multiple hits (like in a DH course with rock gardens, mega technical sections and so on, or an XCO course) faster is better as you NEED the fork to reset before the next obstacle comes up. Either way - not too fast, or you'll have a pogo or the front will be "skittery". Not too slow, or you'll not be back up to operating travel by the time you hit the next obstacle, and you'll run out of travel very quickly.
  13. AH! So you're the lucky recipient! I think I reminded him that he had it, so you have me to thank. He forgot he actually needed to advertise it to sell the darn thing. You're welcome!
  14. There's your problem. Never, ever, ever set suspension settings based on the performance on a ROAD. EDIT: MTB suspension. Much like motocross / dirtbike suspension. Should ALWAYS be set offroad or single track.
  15. Damn, that is a mega good price!
  16. Dude. Even tho it's 2nd hand. With a dropper, tjopless conversion and proper bars n stem that's a killer deal. The guys who got them for 13k new got proper, proper deals.
  17. Yeah, there were a BUNCH of you at the Dirtopia enduro earlier this year. All from Revolution CyCles. Awesome bike, awesome price. Was literally 40% off list price!
  18. sounds like some illicit porn fest.
  19. ooooh, it most definitely IS a true AM bike, bro!
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