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Posted

I guess what's interesting with DC, is that it's a team event. So then should it actually count towards your individual seeding? 🤔

Posted
1 hour ago, MongooseMan said:

From personal experience, the "easiest" way to move up is join a strong DC team. DC gets a big beta (1.42 last year), and you get to ride with people stronger than you.

A 5:44 last year (yes, I know it's a good time, but it's an hour slower than the winners) got me a 16.13 index, which is a massive headstart (essentially B group, or % in 99er) coming into the new year's races.

and therein lies my situation.

Crashed out of one tonner at 3km into the race thanks to pothole filler that was bigger than a XCo course jump.

DC was a total disaster with teammates pitching up with zero training and then expecting everyone to wait for them, a 9hr DC gets no favours in the seeding office

Posted
6 minutes ago, mikkelz said:

I guess what's interesting with DC, is that it's a team event. So then should it actually count towards your individual seeding? 🤔

It didn't in the past which is why I always considered it a speknboon event and did it for fun 

Posted
31 minutes ago, mikkelz said:

I guess what's interesting with DC, is that it's a team event. So then should it actually count towards your individual seeding? 🤔

It doesnt really..

Posted

I think a good way to update the seeding to make everyone happy is as follows.

Do the same as before for everything, but then...

There is an adjustment made depending on how much further you finish ahead of the median time of your group. 

Example: You get the seeding for the A bunch finish vibes, but you finished 75 seconds ahead of the median time which was where all the wheel suckers sat all day. You then get a adjustment to your time trimming off 25% etc..

This way you are rewarded for finishing ahead of the "bunch", you may have to do adjust it for the lower groups a little, but should help move people up to $.

Only issue is, $ was not empty on the weekend, going to get crowded.

Someone else do the math, if its decent I am sure the Seeding admin following this thread from afar will use if it works.

 

 

Posted (edited)
18 minutes ago, Pure Savage said:

I think a good way to update the seeding to make everyone happy is as follows.

Do the same as before for everything, but then...

There is an adjustment made depending on how much further you finish ahead of the median time of your group. 

Example: You get the seeding for the A bunch finish vibes, but you finished 75 seconds ahead of the median time which was where all the wheel suckers sat all day. You then get a adjustment to your time trimming off 25% etc..

This way you are rewarded for finishing ahead of the "bunch", you may have to do adjust it for the lower groups a little, but should help move people up to $.

Only issue is, $ was not empty on the weekend, going to get crowded.

Someone else do the math, if its decent I am sure the Seeding admin following this thread from afar will use if it works.

 

 

Maybe the solution for the A->$ is treating some people as potential promotions and then some of the $ as relegation. ie, Top 10% of A can jump to $ and the bottom 10% of $ get relegated to A.

The group doesn't just keep growing but allows for some movement between the two

Edited by matthew de haast
Posted
1 hour ago, matthew de haast said:

Maybe the solution for the A->$ is treating some people as potential promotions and then some of the $ as relegation. ie, Top 10% of A can jump to $ and the bottom 10% of $ get relegated to A.

The group doesn't just keep growing but allows for some movement between the two

My analogy of the group getting full was wrong, as unless everyone is on a 0 seeding, its always possible to select the top 150. What may happen is you may end up with a 0 seeding if beating A buy 10 minutes, which may knock a $ into A.

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